Careers

Working here

Contract work on game development, releases, and live support—inside existing teams, with clear scope and real submission deadlines.

What the work is like

Most of the work is hands-on: features that need to ship, builds that need to pass review, and live titles that need updates after launch. You work in established codebases with a defined scope and a named lead on our side.

Engagements are remote-friendly and contract-shaped. Status is tied to milestones—not standing meetings by default.

How we work

  • Scope and owners agreed before production starts
  • Changes go through the client’s approval path
  • Direct communication with leads; no performative update culture
  • Pace set by submission windows and on-call reality
  • Handoff includes builds, notes, and store updates

Engagement

  • Contract rates aligned to scope and experience
  • Remote collaboration across time zones where needed
  • Different titles, platforms, and live service setups
  • Standard development, certification, and release tooling

Open roles

Game developer

Production · Contract

Actively hiring · Posted October 2026

Hands-on work on active game projects—features, fixes, and milestone delivery inside established codebases.

  • Implement gameplay and systems to spec
  • Track down crashes and performance regressions
  • Support release branches through approval

Best fit: developers with shipped titles and team project experience.

Apply

Platform & release

Operations · Part-time

Open when capacity allows · Last posted October 2026

The path from build to store—compliance, packaging, and the operational work around getting updates live.

  • Prepare builds for certification and store review
  • Maintain release pipelines and versioning discipline
  • Coordinate platform requirement updates

Best fit: people who have owned mobile or live service releases end to end.

Apply